Publicación:
Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Study

dc.citation.volume84
dc.contributor.authorPacheco Barrios, Kevin
dc.contributor.authorCarranza-Urquizo, Erick
dc.contributor.authorAchanccaray, David
dc.contributor.authorAguilar Mendoza, Luis Ángel
dc.date.accessioned2018-11-05T17:19:33Z
dc.date.available2018-11-05T17:19:33Z
dc.date.issued2018-10
dc.description.abstractThe brain‐computer interface (BCI) uses electrical signals from the brain and uses them as information to control an external device and has the potential to stimulate neuroplasticity in motor impairment. Objective. Implement an immersive virtual reality and BCI system for upper limb rehabilitation and test its safety. Methods: 34 healthy subjects participated. We used an EEG of 16 channels placed on the scalp corresponding to the motor and pre‐motor area, an amplifier (g.USBAmp) and a signal classification method (ANFIS classifier), to detect mu and beta signals related to the intention of movement and used to control an immersive virtual reality representation of an upper limb; and perform 2 movements: flexion and extension, according to the brain signals detected. In addition, the classification percentages and their association with spatial abilities of participants were measured. Results: In this study, the system showed to acquire, amplify and adequately classify the brain signals to control the virtual upper limb, with a success rate of 79.6% and 76.1%, for extension and flexion, respectively. No adverse effect was evidenced. Classifications success show a correlation with spatial abilities, especially mental rotation test (R = 0.56, p < 0.05), block design (R = 0.49, p < 0.05) and matrix reasoning (R = 0, 54, p < 0.05). Conclusions: The implemented system adequately controls the virtual reality software by intention of movement, showing an adequate level of safety.en
dc.description.peer-reviewRevisado por pareses_ES
dc.formatapplication/pdfes_ES
dc.identifier.citationPacheco-Barrios, K., Carranza-Urquizo, E., Acchancaray, D. A., & Aguilar Mendoza, L. (2018). Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation: A Pilot Study. Annals of Neurology, 84, pp. S60-S60.en
dc.identifier.doi10.1002/ana.25331
dc.identifier.issn0364-5134
dc.identifier.issn1531-8249
dc.identifier.journalAnnals of Neurologyen
dc.identifier.scopushttps://www.scopus.com/record/display.uri?eid=2-s2.0-85034220410&origin=resultslist
dc.identifier.urihttps://hdl.handle.net/20.500.14005/3920
dc.identifier.urihttps://onlinelibrary.wiley.com/doi/full/10.1002/ana.25331
dc.identifier.urihttps://dx.doi.org/10.1002/ana.25331
dc.identifier.wosWOS:000446520900050
dc.language.isoeng
dc.publisherWiley Online Libraryen
dc.relation.ispartofAnnals of Neurologyen
dc.rightsinfo:eu-repo/semantics/embargoedAccess
dc.sourceUniversidad San Ignacio de Loyolaes_ES
dc.sourceRepositorio Institucional - USILes_ES
dc.subjectVisualización de datoses_ES
dc.subjectProcesamiento de datoses_ES
dc.subjectInvestigación sobre el cerebroes_ES
dc.titleImmersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation : A Pilot Studyen
dc.typeinfo:eu-repo/semantics/article
dspace.entity.typePublication
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